The dotted texture cord shows a Render Target connection. Technically, the box to the left writes into the box connected to the right, often a Texture Buffer box. The flow direction of this connection is inverted. All boxes connected to the “right” box inherit change made by the “left” boxes. That concept is useful for memory optimization with large Texture.
Why the Texture cord is dotted? Print
Modified on: Thu, 13 Feb, 2020 at 3:44 PM
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